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Advanced [show]


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: Rolf was born the youngest of three triplets. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Rolf Kitchur, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Entrepeneur. Bonds: Job, Adventurer, Slave. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Guy Cornish, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)19 (+4) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Amethyst (50 gp). Sardonyx (60 gp). Jet (50 gp). Red garnet (50 gp).


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He keeps his black hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Arnold studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern; and to be a carter again

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Job, Nature. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Arnold Ansley, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Simon Hackney, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats, and he perpetually has his lance ready. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: He got into the Locksmith business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Logical. Bonds: Adventurer, Job, Family, Has a crush. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Simon Hackney, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Ralf Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple blue line shooting up and back down. His hair is short and blonde. His face is covered beneath a completely black helmet.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north, but his parents moved at a very young age to the west. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Rich, Immigrant, Adventurer. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Kensley, Male Human Cleric 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp. Silver chalice with lapis lazuli gems (140 gp). An abacus with copper, silver and gold markers (140 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs

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