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NPC Generator

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Advanced [show]


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He has red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Stylist, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and sabotage a competitor

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Morton, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy violet pantaloons and a white scarf. His white hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A rival would like him out of the picture; and revenge

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Ernest Wedgwood, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)9 (-1) 7 (-2)6 (-2)
Skills Arcana +2, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Jasper (20 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Aquamarine (400 gp).


Social Check DCs


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears blue cloth garments or leather armor. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Weaver, Theobald learned a great deal about his mother's area of expertise. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Weaver for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Job. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Theobald Winterbourne, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Reed, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and wants his loneliness to end

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Family, Has a crush. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Gerard Reed, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Tanner profession.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Alexandre Harrington, Male Human Rogue 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Moss agate (14 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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