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Advanced [show]


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He has wavy blonde hair. His eyes are amber and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Godfrey Kent, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 900 sp. Fiery yellow corundum (400 gp). Fire opal (400 gp). Amethyst (150 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Simon Bradford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is kept up in a ponytail inside a top hat. His eyes are blue and catlike.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Simon was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Simon Bradford, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 70 pp. Obsidian (8 gp). Peridot (40 gp). Aquamarine (1200 gp). Sardonyx (40 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Born in the west to a Cartwright, Trym learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Trym Altham, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills Athletics +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Soapmaker job and began his own company from there.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Budd, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 16 (+3)3 (-4)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3000 sp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Theobald Allerton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears a Stetson hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Fletcher business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and human compassion

Ideals: Optimist. Flaws: Racist, Ugly. Bonds: Job, Guardian. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Theobald Allerton, Male Human Barbarian 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 4000 sp. Deep blue spinel (1400 gp).


Social Check DCs

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