Alexandre Lincoln, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an entirely green suit with white socks and a vest with buckled shoes. His black hair, when down, is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 pp. 1 Healer’s kit. 1 Crowbar. 1 Healer’s kit.
Manfred Gyula, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His white hair is lengthy. He has blue eyes and a yellow hat with a white feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast plains. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Passionate, Logical. Bonds: Nature, Adventurer. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Godfrey Bentham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in a clean grey cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Selfish. Bonds: Rich, Military. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Raymond Thackeray, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a black and pastel robe with the hood down. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: The child of southern immigrants he idolized his father. Raymond was born on a far southern desert where he grew up under the tutelage of his father, an expert Armorer. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 800 gp. Rich purple corundum (600 gp). Sard (60 gp). Amber (90 gp). Clear bright green emerald (4000 gp). Tourmaline (90 gp). Deep green spinel (90 gp). Citrine (60 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Roland Lester, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Professionalism. Flaws: Ugly, Insane. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!