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Advanced [show]


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His red hair is cut short. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Godfrey Morton, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 15 (+2)6 (-2)
Skills Athletics +5, Stealth +7
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7

Possessions: 3000 sp. Fire opal (600 gp). Azurite (11 gp). Chalcedony (30 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and chestnut. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Anthony Ramsay, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)4 (-3) 13 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Henry Langdon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His black hair is lengthy and is close to two feet long. His eyes are green and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: Born to a Layabout, his father struggled to pay the bills. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Henry Langdon, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)14 (+2) 16 (+3)14 (+2)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 26000 cp.


Social Check DCs


Charles Watson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length brown hair. His eyes are violet and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Insane, Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Charles Watson, Male Human Fighter 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Rock crystal (70 gp). Deep green spinel (150 gp). Fire opal (500 gp).


Social Check DCs


Solomon England, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a grey suit, tan shirt, and black tie. His golden hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is an amazing painter.

History: Gifted from a young age, Solomon studied abroad. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Solomon England, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 90 pp. Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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