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NPC Generator

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Advanced [show]


Dean Haley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears yellow leather gloves, a yellow jacket, and tight pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed. Bonds: Poor, Military. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Dean Haley, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Onyx (40 gp). Jet (150 gp).


Social Check DCs


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Cynical, Insane. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Anselm Rutherford, Male Human Warrior 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Tattersall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel coat over a red low-cut shirt, and a feathered hat upon his head. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a plains tribe. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Nature, Military. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Tattersall, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 4 Acid flasks. 2 Holy water.


Social Check DCs


Alexandre Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears grey leather gloves, a grey jacket, and tight pants. He keeps his brown hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Alexandre's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: The child of a Beggar, who enjoyed hunting, Alexandre was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Alexandre Branson, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Spy does. He has styled his white hair well, parting it to the left. His eyes are a pleasant blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Aldous Halsey, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 5 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)18 (+4) 13 (+1)15 (+2)
Skills Deception +4, History +6
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs

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