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NPC Generator

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Advanced [show]


Trey Prescott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey tunic with white highlights, and long tan pants that bunch up around his shoes. He has no hair. He has several tiny opal earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he is greedy

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Trey Prescott, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Bernard Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. He is an epitome of beauty. His silver hair is slicked back into a classic pompadour. His violet eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: Bernard was raised in a hard working conservative environment. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Performer.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Bernard Churchill, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Banded agate (8 gp). Lapis lazuli (8 gp). White pearl (90 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears an entirely green suit with black socks and a vest with buckled shoes. His black hair is cut jaggedly and amateurishly. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Philantrophist, Fighting. Bonds: Family. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

John Southey, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His moppish golden hair is in a traditional bowl cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

John Middleton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points -3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 3 (-4)18 (+4) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran, Gnome, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 300 gp. Jet (60 gp).


Social Check DCs


Reynard Benson, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Insane, Disease, Selfish. Bonds: Adventurer, Mentor. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Reynard Benson, Male Human Cleric 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 12 (+1)7 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 80 pp.


Social Check DCs

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