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Advanced [show]


Gilbert Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is golden. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Persistence. Flaws: Disease. Bonds: Adventurer, Family, Immigrant. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Gilbert Cromwell, Male Human Ranger 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Cartwright.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Ernest Ainsworth, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Milton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He has several tiny jet earrings on each ear.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Milton, Male Human Warlock 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp.


Social Check DCs


Geoffrey Barclay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Geoffrey was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, Insane. Bonds: Poor, Family, Job, Military. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Geoffrey Barclay, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Sard (20 gp). Deep green spinel (140 gp). Blue quartz (7 gp). 1 Half-Plate.


Social Check DCs


Percival Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in a clean yellow cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Adventurer, Poor. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Dumph, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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