William Walcott, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tan coat over a yellow low-cut shirt, and a small hat upon his head, marred by teas. His hair is red and curly. His brown unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.
History: William hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and someone believes him a fraud
Ideals: Opinionated. Flaws: Ugly, Disease, Racist. Bonds: Enemies. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Gerard Ramsey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and very short. His fierce amber eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Carter, but he got bored and became a Herbalist. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Lazy. Bonds: Nature, Poor, Job. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Chad Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist. Bonds: Poor, Mentor. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item.
Drogo Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin white vertical stripes and red pants. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Herbalist, who enjoyed hunting, Drogo was taken on many hunting expeditions. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Justice, Gifted. Bonds: Job, Nature, Has a crush. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 29000 sp. Rock crystal (40 gp). Peridot (40 gp). Lapis lazuli (16 gp). 1 Minor magic item.
Robert Van Es, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. His ears are large.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane, Disease. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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