Richard Wallace, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear green clothing when he does not wear armor. With bright red hair and a scraggly beard. His eyes are brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: Richard was raised in a hard working conservative environment. His childhood dream was to be a Blacksmith, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 5000 cp. Iolite (70 gp).
Frederick Rutland, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears grey trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. His hair is blonde and curly. His blue eyes peer out from beneath his broad grey hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Athletic. Flaws: Shy. Bonds: Family, Nature, Adventurer. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Simon Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His long auburn hair reaches down to his waist. His green eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp. Onyx (40 gp). Moonstone (40 gp). Eye agate (13 gp).
Gomory Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy auburn hair. He has brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: To settle down with his crush; and he is content
Ideals: Logical. Flaws: Mundane, Disease. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2100 sp.
Frederick Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic, Ugly. Bonds: Nature. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 13000 sp. 1 Minor magic item.
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