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Advanced [show]


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a green and black robe with the hood down. His red hair, when down, is lengthy. He has violet eyes and a green hat with a black feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Nature, Job. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Balimaar York, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Malachite (7 gp). Banded agate (7 gp).


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He sports blue clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: Calm and collected, he is a well trained Slave Trader. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Slave Trader business at a young age. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Peyton, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Finely wrought small gold bracelet (100 gp).


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, violet cloak. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: Ralf was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease. Bonds: Family, Adventurer. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Ralf Graeme, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His silver hair is cut short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Reid, Male Human Rogue 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 0 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 500 gp. Banded agate (15 gp). Malachite (15 gp). Malachite (15 gp).


Social Check DCs


Charles Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear green tank tops with yellow pants. His blonde hair is slicked back into a classic pompadour. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Charles was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Charles Wedgwood, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Solid gold idol (900 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.


Social Check DCs

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