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NPC Generator

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Advanced [show]


Anthony Cooper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and curly. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with singing.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Anthony Cooper, Male Human Cleric 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)5 (-3) 12 (+1)15 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp.


Social Check DCs


Lance Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are amber and beady.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Slave, Immigrant. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Lance Gyula, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Just what you see.


Social Check DCs


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to cover his moderate length auburn hair. This green eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Guy was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and wants to raise his children well

Flaws: Antagonistic. Bonds: Religious, Family, Attractive, Rich. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Guy Graham, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)5 (-3) 15 (+2)18 (+4)
Skills Investigation -1, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Amber (60 gp). Hematite (16 gp). Citrine (50 gp).


Social Check DCs


Gunter Dudley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: The child of eastern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sculptor like his mother before him.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Gunter Dudley, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Anselm Morton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely black suit with grey socks and a vest with buckled shoes. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Marshal in town.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Anselm Morton, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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