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NPC Generator

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Advanced [show]


Justin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Mundane. Bonds: Poor, Military, Nature. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Justin Birkenhead, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)7 (-2) 12 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Stanford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely blue suit with grey socks and a vest with buckled shoes. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Fletcher.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Logical, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Gerald Stanford, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. 6 Acid flasks. 3 Thunderstones.


Social Check DCs


Kyle Brady, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a quarterstaff. His long golden hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Kyle Brady, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 18 (+4)8 (-1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp. Azurite (11 gp). Pink pearl (80 gp). Amber (80 gp).


Social Check DCs


Trey Bradly, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length blonde hair. His fierce blue eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Persistence. Flaws: Racist, Insane. Bonds: Adventurer, Debt. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Bradly, Male Human Paladin 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp. Amber (90 gp). White pearl (90 gp).


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and is pretty ugly. His tied-back hair is blonde. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trym was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Family, Military. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Trym Cornish, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)7 (-2) 14 (+2)15 (+2)
Skills Medicine +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Amethyst (140 gp). Jet (140 gp). Rich purple corundum (800 gp). Alexandrite (700 gp). 1 Banded mail. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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