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Advanced [show]


Manfred Hayley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Seamstress, but he was a colossal failure. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and to unite with his sister

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Family. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Manfred Hayley, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Carnelian (70 gp). White pearl (160 gp). Azurite (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a brown handlebar mustache and slicked back brown hair. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Peter Hampton, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 4000 sp. A small bag of saffron. (80 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with black socks and a vest with buckled shoes. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. His black hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive, Depressed. Bonds: Military, Religious. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Gunter Harrington, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)18 (+4) 8 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. Red garnet (70 gp). Lapis lazuli (7 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He has wavy chestnut hair. He has brown eyes.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Stableman soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Theobald Nash, Male Human Monk 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and likes to wear brown tank tops with green pants. His left leg appears badly burned and disfigured. He wears his auburn hair down. His green eyes peer out from beneath his feathered brown hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Logical, Entrepeneur. Bonds: Rich. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Balimaar Graeme, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)8 (-1) 7 (-2)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp. A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs

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