Conrad Charlton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Architect, Conrad learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He has achieved small success as a Architect.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Optimist. Bonds: Attractive, Military, Job. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 34 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
Possessions: 80 pp.
Diggory Stapleton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.
History: Born to a Knight, his mother struggled to pay the bills. A freak accident while working with his Knight mother left him crippled. He now spends his time doing works of charity.
Motivation: Human compassion; and to be a knight again
Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 35000 sp. 1 Minor magic item.
Robert Marley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and golden with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He has gleaming, smiling brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic, Entrepeneur. Bonds: Religious, Mentor. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 60 pp.
Bertram Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.
Motivation: A rival would like him out of the picture.
Ideals: Philantrophist, Justice. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp. Moss agate (7 gp). Rock crystal (40 gp). Golden yellow topaz (1600 gp).
Hubert Wesley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His silver hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and he has money and likes to spend it
Ideals: Opinionated. Bonds: Has a crush, Rich, Family. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Azurite (14 gp). Freshwater pearl (14 gp). 1 Half-Plate.
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