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NPC Generator

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Advanced [show]


Roger Hastings, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His long white hair reaches down to his waist. His blue eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Mercenary, his father struggled to pay the bills. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Military. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Roger Hastings, Male Human Warlock 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)9 (-1) 15 (+2)8 (-1)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a red handlebar mustache and slicked back red hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: The child of a Stableman, who enjoyed hunting, Tim was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Locksmith like his mother before him.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Nature, Job, Family. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Tim Hampton, Male Human Warlock 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 5000 cp. 4 Holy water. 4 Holy water. 3 Alchemist’s fire.


Social Check DCs


Alex Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries with him a set of maces, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is braided into rings. He has several tiny opal earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Family. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Alex Hallewell, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with dancing.

History: Born in the south to a Bellfounder, Theobald learned a great deal about his mother's area of expertise. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Adventurer, Family. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Theobald Bentley, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Rich, Religious, Adventurer, Job. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Shane Ramsay, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Aquamarine (600 gp).


Social Check DCs

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