Gilbert Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His auburn hair is kept up in a ponytail inside a Stetson hat. His eyes are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Bricklayer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Flaws: Ugly, Terse, Fearful, Disease. Bonds: Immigrant. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
Trym Royal, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with brown stripes complete with hood, and sports empty pouches on his belt. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage; and to clean up the streets
Ideals: Artistic. Flaws: Mundane. Bonds: Nature, Guardian, Family. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Norman Wesley, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He has styled his white hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich western family. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Flaws: Addict, Insane. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Full Plate.
Ernest Hayden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Gardener.
Motivation: He is unsatisfied with his job; and to be a slave trader again
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 62 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 900 gp. Sardonyx (50 gp). Tourmaline (90 gp). Moss agate (11 gp).
Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple yellow robe with grey stripes complete with hood. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Bonds: Job, Rich. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
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