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Advanced [show]


Percival Abram, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is physically well-built. His hair is cut close to his head. His fierce violet eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, his parents were killed by a giants raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Disease. Bonds: Slave, Enemies, Rich. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Percival Abram, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Ernest Redfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and to unite with his brother

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Family, Nature. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Ernest Redfield, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 900 gp. Rock crystal (50 gp). Obsidian (16 gp).


Social Check DCs


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His auburn hair is smooth and relatively long. He has gleaming, smiling green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Don Brandon, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 42000 sp. Malachite (6 gp). Black pearl (900 gp). Sard (20 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Tim Kirby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his brown hair up in a very large beehive style do. He wears a mask on his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He misses his home and complains about the freezing weather, even in summer.

History: Tim was raised in a hard working conservative environment. Tim was born on a far southern island where he grew up under the tutelage of his father, an expert Layabout. He struck the Layabout job and began his own company from there.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Justice. Bonds: Immigrant, Job, Enemies. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Kirby, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)16 (+3) 5 (-3)12 (+1)
Skills Deception +3, Perception -1
Senses Passive Perception 9
Languages Common, Celestial, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Norman Winchester, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Winchester, Male Human Warlock 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 900 gp. Chrysoprase (50 gp). Black pearl (1400 gp).


Social Check DCs

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