Guy Clinton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His head has been shaved. His brown eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Ugly, Selfish. Bonds: Poor, Military. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Rose (20 gp). Moss agate (14 gp). Aquamarine (200 gp). Star rose quartz (20 gp).
Raymond Charlton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.
History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better world.
Motivation: Retire the richest man in the south; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 800 gp. Rose (70 gp). Deep green spinel (90 gp).
Norman Alton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears dark leathers with embroidery. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Star ruby (1100 gp).
Trey Wharton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, green, dusty cloak. His silver hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and he's looking for his big break
Ideals: Passionate, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 29000 cp.
Geoffrey Ridley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a grey costume with the symbols of magic on his torso. His left hand appears badly burned and disfigured. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Logical. Bonds: Nature, Rich. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. Alexandrite (200 gp). Blue quartz (5 gp). Moss agate (5 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!