Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears tattered old clothes. He has wavy golden hair. His eyes are gray and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Eye agate (5 gp). Golden yellow topaz (1200 gp).
Ralf Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Roofer
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 600 gp.
Trey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He wears a broad hat to hide his balding. His eyes are blue and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Trey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Kyle Wakefield, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears bulky green painted plate armor. His auburn hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Don Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a very tight haircut. His violet eyes dart from person to person.
Personality: Calm and collected, he is a well trained Roofer. He invites people to come help in his community garden.
History: The child of western immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Roofer.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Immigrant, Rich. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 400 gp. Smoky quartz (60 gp). Obsidian (16 gp).
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