Hunter Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy green pantaloons and a brown scarf. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Barber and occasionally as a mercenary.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Silver pearl (130 gp). Obsidian (8 gp). 1 Minor magic item.
Heward Middleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Mortician profession.
History: Heward was born in the east. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Persistence. Flaws: Impulsive, Fearful. Bonds: Rich, Job. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Geoffrey Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. His long golden hair reaches down to his waist. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 12000 sp.
Lance Barlow, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright red suits and hats. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. His eyes are brown and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast island. He was an apprentice working in his father's forge. He struck the Body Guard job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Slave, Nature, Job. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 28000 sp. 1 Minor magic item.
Hunter Browning, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the left. His eyes are likewise amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 4 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
