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Advanced [show]


Dean Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, In love, Military. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Dean Marlee, Male Human Cleric 10
Medium (6'3") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 36 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)16 (+3) 10 (+0)12 (+1)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1600 gp. Malachite (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: An older man who wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Manfred Abram, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. He has a hunchback. His hair is always cut to a buzz. His eyes are a pleasant brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To prove his worth to the world.

Flaws: Ugly, Depressed, Impulsive. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Wentworth, Male Human Cleric 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 30 pp.


Social Check DCs


Clerebold Kendal, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man dresses well, typically a more casual-formal manner. His chestnut hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Adventurer, Rich. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Clerebold Kendal, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with poetry.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Glassblower again; and sabotage a competitor

Ideals: Artistic. Flaws: Impulsive, Secretive. Bonds: Poor, Job. Occupation: Barrister

Voice: American accent

Attributes [hide]

Arnold Deighton, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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