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NPC Generator

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Advanced [show]


Rolf Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He has no hair. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Nature, Family. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rolf Bradley, Male Human Ranger 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Insight +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Reynard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is still thick. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Reynard was left his father's suit of armor and trained in its use and care. He has achieved small success as a Glassblower.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and expand his business

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Reynard Berkeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 7 (-2)9 (-1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple blue robe with green stripes complete with hood. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: He got into the Mercenary business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Athletic, Optimist. Bonds: Attractive, Military, Job. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Wymar Barclay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Shane Washington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a tan scarf. His silver hair is greasy and uncared for. His eyes are blue.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Enemies. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Shane Washington, Male Human Cleric 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1600 gp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Drogo Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant, Religious. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Drogo Bradshaw, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 6 (-2)14 (+2)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 500 gp.


Social Check DCs

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