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Advanced [show]


Kyle Hastings, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his red hair in a flapper bob. His hazel eyes are passionate and lively.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Hastings, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Gunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He became a Unemployed soon after.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Halsey, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Black opal (700 gp). White pearl (160 gp).


Social Check DCs


Heward Blakeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a shortbow. His chestnut hair is long and unkept. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Heward took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant, Slave. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Blakeley, Male Human Paladin 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Athletics +6, Stealth +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 sp. Silver pearl (160 gp). Chrysoberyl (160 gp). Hematite (13 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Peyton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. His golden hair is singed and shortened. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small forest village. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and to be a stableman again

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Peyton, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Lance Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and human compassion

Flaws: Racist, Disease, Fearful. Bonds: Adventurer, Poor. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Tattersall, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs

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