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NPC Generator

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Advanced [show]


Hunter Soames, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Family, Job. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Hunter Soames, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is brown. His hazel eyes lackadaisically let the world flow into them.

Personality: Kody wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To settle down with his crush; and money/treasure

Ideals: Disciplined. Flaws: Fearful, Secretive. Bonds: Rich, Has a crush. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Kody Merton, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Robert Kendall, Male Human [Permalink]

Personal [hide]

Description: This western man wears a worn and beaten armor. His clothes are grease stained in places. His auburn hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was born in the west. Robert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Robert Kendall, Male Human Bard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 13 (+1)6 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and yellow handkerchief worn on his right side. He has a moderate pudge and is not very fit. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and expand his business

Flaws: Insane, Fearful. Bonds: Enemies, Adventurer, Poor, Job. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Guy Hayhurst, Male Human Commoner 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Jasper (50 gp). Azurite (16 gp).


Social Check DCs


Gunter Dryden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a blue suit, grey shirt, and black tie and is in decent physical shape. He has red hair. His eyes are brown.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born at the edge of vast forest. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dyer for hire.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Persistence. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Gunter Dryden, Male Human Monk 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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