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NPC Generator

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Advanced [show]


Theodoric Shelby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His ears are large.

Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Racist, Fearful. Bonds: Rich. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Theodoric Shelby, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 16 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Superior lock.


Social Check DCs


Diggory Churchill, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Diggory Churchill, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Ralf Haley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with black pants. He carries a battered glaive and tarnished shortspear as well. He wears his black hair down. He has gleaming, smiling violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Ralf Haley, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. Emerald (1100 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Roger Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He is physically well-built. He has moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Fortune-teller soon after.

Motivation: He is content.

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Roger Dayton, Male Human Druid 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Rhodochrosite (13 gp).


Social Check DCs


Miles Burton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large tan jacket. His blonde hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: Miles was born the youngest of three triplets. He worked as a nervous Beggar and found it very stressful. He has achieved small success as a Beggar.

Motivation: A deep hatred of gnolls; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Family, Enemies. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Burton, Male Human Bard 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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