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NPC Generator

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Advanced [show]


Ernest Kenley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and carries pickaxes. He wears a top hat to cover his moderate length auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. In his 17th year, his parents were killed by a dire rats raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Passionate. Flaws: Insomniac. Bonds: Rich, Attractive, Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Ernest Kenley, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Diggory Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He has a small bristly mustache and wavy red hair. His eyes, though not visible through his cowl, are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Diggory Wellington, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Trym Nibley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He has a auburn handlebar mustache and slicked back auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and he wants revenge against goblins

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Immigrant, Mentor. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Trym Nibley, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lewis Allerton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his green robe and has his greatsword always slung over his shoulder. He keeps his long blonde hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of orcs once and for all.

History: Lewis hails from a village terrorized by orcs. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Entrepeneur. Flaws: Insane. Bonds: Guardian, Enemies, Rich. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Lewis Allerton, Male Human Bard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Blue quartz (11 gp).


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a green and brown robe with the hood down. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Fisher, Theodoric learned a great deal about his father's area of expertise. His childhood dream was to be a Sailor, but he was a colossal failure. He then took over the family business and is one of the better Fisher for hire.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Adventurer, Slave, Job, Religious. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Theodoric Coombs, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 17 (+3)9 (-1) 5 (-3)9 (-1)
Skills Medicine +0, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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