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Advanced [show]


Dustin Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy tan suit. He keeps his long white hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the east. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Dustin Anderton, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Hematite (11 gp). Smoky quartz (80 gp). Coral (150 gp). Aquamarine (700 gp). 1 Masterwork manacles. 1 Good lock. 1 Hourglass. 1 Healer’s kit.


Social Check DCs


Theodoric Langdon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Fighting. Flaws: Insomniac, Depressed, Insane. Bonds: Immigrant. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Langdon, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 9 (-1)17 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a red cloak and cross-gartered pastel stockings, marred by chocolates. His chestnut hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Ruler, who enjoyed hunting, Rolf was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Ugly, PTSD. Bonds: Job, Rich, Nature. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Rolf Beckwith, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (6 gp). 1 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white costume with the symbols of luck on his torso. His tied-back hair is red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Shipwright, Ralf learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

Ralf Hastings, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp. Malachite (5 gp).


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut short. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Raymond studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Raymond Atherton, Male Human Cleric 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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