Wymar Hale, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He wears a top hat to cover his moderate length auburn hair. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Ruler profession.
History: Born in the west to a Tanner, Wymar learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and to be a ruler again
Flaws: Insane, Depressed. Bonds: Religious, Job, Rich. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1600 sp.
Odo Kimberly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His auburn hair is singed and shortened. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Engraver father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Disease, Shy, Insomniac. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Iolite (80 gp). Eye agate (12 gp). Sardonyx (80 gp). 1 Chain shirt.
Everard Kendal, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear flannel. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: Everard was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: Marry his brother to traveling adventurers; and expand his business
Bonds: Attractive, Job, Religious, Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Odo Shelley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black costume with the symbols of death on his torso. He keeps his long auburn hair kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Spy.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Adventurer, Nature, Job. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 14000 cp. 1 Breastplate. 1 Breastplate. 1 Banded mail. 1 Masterwork Heavy wooden shield.
Ernest Roscoe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Insane, Impulsive, Racist. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
