Trym Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His long chestnut hair reaches down to his waist. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 77 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
Possessions: 600 gp.
Norman Norton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a black costume with the symbols of the four houses of cards on his torso. He keeps his auburn hair in a flapper bob. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Athletic. Flaws: Ugly. Bonds: Military. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. His chestnut hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Layabout like his mother before him.
Motivation: Sabotage a competitor.
Flaws: PTSD. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.
Drogo Copeland, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears long strands of emerald and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Drogo was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable, Persistence. Flaws: Forgetful. Bonds: Rich. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Bertram Royal, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of the sun god on his torso. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Bertram hails from a village terrorized by illithids. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his sister; and balancing his hectic life and new roofer responsibilities is difficult
Flaws: Insane. Bonds: Attractive, Enemies, Job, Family. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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