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Henry Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He has no hair. His gray eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Fighting, Persistence. Flaws: Ugly, Emotional. Bonds: Nature, Rich. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Henry Hadleigh, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 70 pp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, marred by chocolates. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and further expansion of business

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Ridley, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 34000 sp. Gold and topaz bottle stopper cork (1100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Minor magic item.


Social Check DCs


Charles Walpole, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely blue suit with red socks and a vest with buckled shoes. He is an epitome of beauty. He sports a flattop hair cut. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Charles Walpole, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)18 (+4) 12 (+1)14 (+2)
Skills Nature +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Elven, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Kody Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sculptor does. His chestnut hair and beard is wavy and long. He has hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Job, Immigrant, Rich, Slave. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Kody Wentworth, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp.


Social Check DCs


Gomory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He wears his red hair up. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gomory was born with his mother's beautiful face. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Gomory Blackwood, Male Human Cleric 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 5000 sp.


Social Check DCs

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