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NPC Generator

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Advanced [show]


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His long black hair is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Barclay, Male Human Warrior 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5

Possessions: 12000 sp.


Social Check DCs


Charles Bing, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of western immigrants he idolized his father. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Family, Adventurer. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Charles Bing, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. His amber eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Sensitive. Bonds: Adventurer, Attractive, Immigrant. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Aldous Halsey, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 200 gp. Golden pearl (160 gp). Iolite (40 gp). 1 Minor magic item.


Social Check DCs


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His hair is short and auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Wants to open a new tavern; and wants to raise his children well

Bonds: Attractive, Enemies, Family, Rich, Job. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Randal Marston, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his yellow robe and has his scythe always slung over his shoulder, and sports empty pouches on his belt. His brown hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: John lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Insane, PTSD. Bonds: Family, Attractive. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

John Sydney, Male Human Warlock 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1200 gp.


Social Check DCs

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