Geoffrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a pastel cloak and cross-gartered violet stockings. His red hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Geoffrey will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Randal Branson, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Brewer, Randal learned a great deal about his mother's area of expertise. His childhood dream was to be a Actor, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock. 1 Disguise kit.
Thomas Sydney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his blonde hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with painting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Weaver mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Passionate, Artistic. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Heward Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His hair is silver and curly. His gray unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Philantrophist, Optimist. Flaws: Disease, Insane. Bonds: Rich. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
Possessions: 500 gp. Banded agate (8 gp). Coral (80 gp).
Alex Enfield, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Cook does and is in decent physical shape. His red hair is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 80 pp. Amethyst (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!