John Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Mercenary. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, John studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has worked as a Mercenary like his father before him.
Motivation: He would like to get married and retire; and sabotage a competitor
Ideals: Gifted. Flaws: Hedonist. Bonds: Guardian, Job, Has a crush. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Black pearl (300 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). 1 Superior lock. 1 Good lock. 1 Average lock. 1 Simple lock.
Rolf Wade, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He sports a long auburn beard, and similarly colored long hair. His hazel eyes dart from person to person.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Courier, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Logical. Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Blue quartz (5 gp). Alexandrite (1600 gp). 1 Minor magic item.
Adam Fidget, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in yellow turtlenecks beneath a black coat with brown slacks. His hair is always cut to a buzz. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Energy wise he seems alert and responsive.
History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He became a Unemployed soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Professionalism. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (120 gp).
Heward Woods, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His brown hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father.
Flaws: Hedonist. Bonds: Immigrant, Job, Mentor, Family. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Henry Perry, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered warhammer and tarnished trident as well. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: To end his boredom; and he has a crush on the local detective
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
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