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Cory Clinton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he has the majority of his body covered in plate. He has chestnut hair. He has blue eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has all his life been fascinated with painting.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has never given up on his painting dream.

Motivation: He wants revenge against dire rats; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Cook

Voice: Aggressive tone

Attributes [hide]

Cory Clinton, Male Human Wizard 10
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Terran, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Wymar Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Apothecary, who enjoyed hunting, Wymar was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture.

Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Immigrant, Nature. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Wymar Ramsey, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 16 (+3)15 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kody Washington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and violet handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Fletcher.

Motivation: To protect his home; and he is greedy

Flaws: Ugly, Forgetful. Bonds: Job, Rich, Guardian. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Kody Washington, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)7 (-2) 17 (+3)10 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears bulky green painted plate armor. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. A gifted student he started as a Masseuse, but he got bored and became a Tailor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Rich. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Charles Dalton, Male Human Barbarian 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 100000 cp.


Social Check DCs


Arnold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a top hat to cover his moderate length brown hair. He has blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and he has a crush on the local beggar

Flaws: Shy, Impulsive, Addict. Bonds: Nature, Has a crush. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Arnold Brownrigg, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 16 (+3)13 (+1)
Skills Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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