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Conrad Blyth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a colorful flower in his blonde hair. His gray eyes peer out from beneath his Stetson brown hat.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a white middle class family as the only child. In his 12th year, his parents were killed by a gnolls raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Conrad Blyth, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 30000 cp. Rhodochrosite (4 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Bertram Palomarez, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a grey suit. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram hails from a village terrorized by drow. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against drow; and many drow want him driven away

Ideals: Opinionated. Flaws: Mundane. Bonds: Poor, Attractive, Enemies. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Bertram Palomarez, Male Human Aristocrat 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 700 gp. Rich purple corundum (1400 gp). Sardonyx (70 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He carries with him a set of glaives, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is unkempt and raggedy. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Lance Altham, Male Human Warlock 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Northcott, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy was born on a far northern island where he grew up under the tutelage of his mother, an expert Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted, Justice. Bonds: Attractive, Immigrant, Job. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Guy Northcott, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 13 (+1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Snape, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Religious, Enemies, Has a crush. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Adelard Snape, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 28000 cp. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs

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