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NPC Generator

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Advanced [show]


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His auburn hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Adelard studied abroad. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Mentor. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Adelard Dumph, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Cornish, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy pastel suit. He is an epitome of beauty. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Poor, In love. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Geoffrey Cornish, Male Human Barbarian 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 69 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Smoky quartz (60 gp). Peridot (60 gp).


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His long silver hair is drawn into a two foot long braid. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. One day when Bertram was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Bertram was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Opinionated. Flaws: Antagonistic, PTSD, Fearful. Bonds: Rich, Family. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Bertram Tyndall, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alexandre Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in yellow turtlenecks beneath a grey coat with tan slacks. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Alexandre Hayhurst, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 1 Minor magic item.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Poor, Family. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Roger Beitz, Male Human Aristocrat 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth -1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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