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NPC Generator

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Advanced [show]


Patrick Darlington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a simple tan robe with blue stripes complete with hood. His chestnut hair is knotted and matted. His amber eyes peer out from beneath his feathered tan hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Immigrant, Job. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Patrick Darlington, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Adam Blyth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is brown and curly. His fierce violet eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Weaver business at a young age. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern.

Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Adam Blyth, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Orc, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 cp. Moss agate (9 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and he is always smoking a pipe.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Thomas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a Armorer soon after.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Rich, Job, Attractive, Religious. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Thomas Norton, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has moderate length silver hair. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and human compassion

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Family. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Myerscough, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)6 (-2) 13 (+1)13 (+1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Fisher does. He wears a colorful flower in his silver hair. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: Gifted from a young age, Cory studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To be a Navigator again; and further expansion of business

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Attractive, Mentor. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Cory Merton, Male Human Bard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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