Alex Lester, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has done his best to style his blonde hair to look like a famous performer. He has gray eyes and a black hat with a brown feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Badger, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears green leather gloves, a green jacket, and tight pants. His feathered hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Deep blue spinel (1000 gp).
Alexandre Addington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small island village. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Slave, Nature. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Guy Willoughby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His left hand appears badly burned and disfigured. He has styled his golden hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with painting.
History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want him driven away.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. Black opal (500 gp). Blue star sapphire (500 gp). Smoky quartz (60 gp). Jet (60 gp). Blue quartz (13 gp).
Balimaar Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Mortician does. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Mortician, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and expand his business
Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
