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NPC Generator

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Advanced [show]


Drogo Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His red hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Drogo Kenley, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anthony Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue cloak and cross-gartered grey stockings. He has a long white beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Huckabee, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Simon Hale, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often

Ideals: Athletic. Flaws: Greedy, Shy, Disease. Bonds: Attractive. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Simon Hale, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. Jade (130 gp). Azurite (4 gp). Jasper (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Alston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Adventurer and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom.

Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Bertram Alston, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 50000 cp. Blue star sapphire (900 gp).


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a red poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Adventurer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice, Entrepeneur. Flaws: Secretive, Depressed. Bonds: Job. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Gomory Wentworth, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 10 (+0)8 (-1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Alchemist’s fire. 2 Antitoxin.


Social Check DCs

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