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Advanced [show]


Trey Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his scimitar ready. His hair is cut close to his head. His violet eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Trey Lindsey, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His long white hair is drawn into a two foot long braid. He is baby faced.

Personality: Eccentric and domineering, Drogo will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small island village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Drogo Kelsey, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Byron, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Actor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Bonds: Family, Job, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Byron, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp. Jasper (80 gp). Deep blue spinel (1600 gp). Blue sapphire (600 gp).


Social Check DCs


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a grey suit. His whole body is exceptionally muscular. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Immigrant, Rich. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Guy Blyth, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has moderate length silver hair. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Justice, Artistic. Bonds: Family, Mentor, Adventurer. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

William Dalton, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp. Banded agate (7 gp). Aquamarine (500 gp). 1 Hourglass. 1 Backpack. 1 Bullseye lantern.


Social Check DCs

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