Bertram Walpole, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair is still thick. His violet eyes peer out from beneath his deerstalker green hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: Gifted from a young age, Bertram studied abroad. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Gifted, Professionalism. Flaws: Impulsive. Bonds: Military, Family. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Black pearl (400 gp). Azurite (7 gp). 1 Minor magic item.
Theobald Hartford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a grey and black robe with the hood down. He wears a top hat to cover his moderate length auburn hair. His eyes are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Marlee, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with white socks and a vest with buckled shoes. His long auburn hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Seamstress father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army
Flaws: Ugly, Secretive, Disease. Bonds: Immigrant, Military. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Manfred Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, pastel, dusty cloak. His brown hair is matted, messy, and big. His eyes are a pleasant violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Unemployed business at a young age. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He became a Unemployed soon after.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Guardian, Job, Slave. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Carnelian (80 gp). Violet garnet (900 gp).
Frederick Benson, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Attractive, In love, Rich. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. Blue star sapphire (800 gp). Star rose quartz (20 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.
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