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NPC Generator

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Advanced [show]


Rolf Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has a very tight haircut. He has a dull look in his green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Disciplined, Pacifist, Impeccable. Bonds: Military, Immigrant. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Yeardley, Male Human Commoner 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Spice Merchant does. He has styled his silver hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: The child of western immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Spice Merchant.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Immigrant, Slave. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Kody Compton, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Don Digby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears red trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His black hair is lengthy. He wears large thick round spectacles.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Revenge.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant, Enemies. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Don Digby, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He wears his black hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Shipwright father left him crippled. He has achieved small success as a Assassin.

Motivation: To end his boredom; and he has passion for adventuring and risk

Flaws: Disease, Forgetful. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Garrick, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)17 (+3) 14 (+2)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Solid gold idol (900 gp).


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely brown suit with grey socks and a vest with buckled shoes. He has wavy blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Thomas began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Thomas Windsor, Male Human Druid 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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