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NPC Generator

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Advanced [show]


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears red painted combat armor at almost all times. His brown hair is thinning but still full. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is an amazing painter.

History: When he was but 3 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Darby, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3100 sp. 1 Half-Plate.


Social Check DCs


Diggory Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, blue cloak. His red hair is kept up in a ponytail inside a wide-brimmed hat. His fierce amber eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted from career to career and currently works as a Marshal.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Athletic, Gifted. Flaws: Shy, Racist. Bonds: Job, Family. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Dayton, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 3000 sp. Chrysoprase (70 gp).


Social Check DCs


Aldous Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered crossbow and tarnished flail as well. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Poor, Mentor. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Aldous Clapham, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)17 (+3) 9 (-1)10 (+0)
Skills Medicine +2, Stealth +7
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. Red-brown spinel (120 gp).


Social Check DCs


Theobald Barton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: Theobald was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and human compassion

Flaws: Shy, Racist, Depressed. Bonds: Family, Job. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Barton, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Nature +6, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Iolite (70 gp). Malachite (10 gp).


Social Check DCs


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. His black hair is lengthy. His blue eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive, Depressed. Bonds: Military, Immigrant. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Wymar Harley, Male Human Sorcerer 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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