Cory Reid, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing the road beaten gear of a warrior. His hair is golden and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Opinionated, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 900 gp.
Ernest Van Es, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and blue handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Ernest was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to human people
Ideals: Joker, Persistence. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Nicholas Easton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. He has moderate length brown hair. He wears crescent spectacles with a black brim.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Nicholas was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Bonds: Attractive, Family, Rich. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Just what you see.
Clerebold Tenley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and is typically in his Body Guard uniform. With a patchy white beard and wild white hair. His eyes are violet and he is always smoking a pipe.
Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the north his family was never financially stable. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Clerebold began to lead the lost caravan. He now owns his own business.
Motivation: Many dire rats want him driven away.
Ideals: Impeccable, Entrepeneur. Bonds: Job, Poor, Enemies. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 600 gp.
Bertram Carlisle, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears rags and sports a simple walking cane. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many brigands want him driven away.
Flaws: Antagonistic, PTSD. Bonds: Poor, Enemies, Nature. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!