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NPC Generator

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Advanced [show]


Alex Ashley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He usually wears his blue robe and has his quarterstaff always slung over his shoulder. He wears a colorful flower in his black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Enemies. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Alex Ashley, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a violet and grey handkerchief worn on his left side. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Roger was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Nature, Enemies. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Roger Anderton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Richard Winthrop, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His brown hair is braided into rings. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Richard was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 14 years.

Motivation: To unite with his brother; and to reunite with his absent mother

Flaws: Antagonistic, Racist. Bonds: Job, Family. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Richard Winthrop, Male Human Druid 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Lewis Blyth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and tends to wear a blue poncho over his likewise colored trousers and shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.

History: He was born in the east. In his 14th year, his parents were killed by a drow raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Athletic, Optimist. Bonds: Military, Immigrant, Enemies. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Lewis Blyth, Male Human Cleric 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 5 (-3)13 (+1)
Skills Insight +0, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Ernest Rayden, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. His long brown hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Bonds: Job, Adventurer, Military. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Rayden, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 9 (-1)12 (+1) 17 (+3)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Aquamarine (1600 gp). Black pearl (1600 gp). Bloodstone (80 gp).


Social Check DCs

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