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NPC Generator

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Advanced [show]


Conrad Yardley, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His tied-back hair is brown. His eyes, though not visible through his cowl, are violet.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Conrad was born on a far western plains where he grew up under the tutelage of his father, an expert Crown-heir. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Conrad Yardley, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Geoffrey Harrington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and black with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker, Philantrophist. Flaws: Greedy. Bonds: Adventurer, Poor. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Geoffrey Harrington, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. Freshwater pearl (14 gp).


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely grey suit with violet socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: William hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies. Occupation: Painter

Voice: Irish accent

Attributes [hide]

William Barlow, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 11 (+0)5 (-3)
Skills Investigation +1, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. Tourmaline (120 gp). Smoky quartz (50 gp). Rose (50 gp).


Social Check DCs


Cory Blackwood, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He wears his red hair up in a very large beehive style do. He has a dull look in his gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Immigrant, Rich. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Cory Blackwood, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (160 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His chestnut hair is cut short with large spiked bangs in the front. His eyes are brown.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Disease. Bonds: Attractive, Rich, Job. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Walcott, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 7 (-2)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 10 pp. Amethyst (150 gp). Red spinel (150 gp). Jasper (60 gp). Golden pearl (150 gp).


Social Check DCs

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