Lewis Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy green pantaloons and a blue scarf. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and to get a good night's sleep
Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Mentor, Poor. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Don Presley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man has a large green mantle and cape that has been intricately interwoven into his brown robe. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
John Adley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he very much looks the part of a Sailor. His black hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast desert. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Nature. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 10000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1300 gp).
Gunter Trollope, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut jaggedly and amateurishly. His eyes are brown.
Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Fighting, Athletic, Artistic. Bonds: Family. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Frederick Brady, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and he perpetually has his spear ready. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Mentor. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
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