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Advanced [show]


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Map Maker.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Halsey, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red spinel (120 gp). Black pearl (500 gp).


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is unkempt and raggedy. His eyes are likewise hazel.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Gerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Gerald Kelsey, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp.


Social Check DCs


Jocelyn Law, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has wavy brown hair. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: Born in the south to a Engraver, Jocelyn learned a great deal about his father's area of expertise. His childhood dream was to be a Tailor, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: Marry his brother to traveling adventurers; and to protect his home

Ideals: Optimist. Flaws: Shy. Bonds: Guardian, Job, Family. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Law, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 5000 cp. Sard (20 gp). Golden pearl (70 gp). White pearl (70 gp). 1 Climber’s kit.


Social Check DCs


Kody Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has done his best to style his chestnut hair to look like a famous performer. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Knight. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Gifted. Bonds: Attractive, Job, Military, Rich. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Wade, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Sard (70 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Manfred Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Family. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Southey, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Chalcedony (30 gp). Jet (130 gp). Jade (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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