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Advanced [show]


Nicholas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a custom-built plate barding that's adorned with black lining and desert motifs. His skin is also unnaturally pale. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Adventurer, Rich. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Nicholas Winterbourne, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Deception +5, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 90 pp.


Social Check DCs


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Junk Dealer and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Job, Adventurer. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Dustin Marley, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 10 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Wymar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green costume with the symbols of death on his torso. He has wavy chestnut hair. He has violet eyes and a green hat with a red feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Persistence, Optimist. Flaws: Disease. Bonds: Nature. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Wymar Bradshaw, Male Human Ranger 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Tickle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Shy. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Percival Tickle, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Red spinel (140 gp).


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears just a white suit. His silver hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gunter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he wants revenge against drow

Flaws: Antagonistic. Bonds: Has a crush, Attractive, Job, Enemies. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Gunter Wentworth, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. 2 Smokesticks.


Social Check DCs

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